For Mac and indeed Ubuntu IDE users, we would still recommend using a nice and memorable short path also, but it's less important that you do so. If you are a new Android user, then the first screen you will see is this slightly scary one (you may have had a popup over the top of this one, asking if you wanted to send analytics off to Google - that's up to you):Ĭlick Next on this first screen, and then you will be asked which components you want to install and where:įor that "Android SDK Location" value highlighted above, Google's path names can get very long and can cause issues with Window's path length limit of 256 characters, so we would highly recommend installing as close to the root folder of your drive as possible AND not using any whitespace in order to avoid errors when building your projects. Once you click the installer you will be asked to choose your components:ĪVD support is entirely optional and accounts for roughly 1GB of the space required, so if you know you won't use emulators, then it's recommended you deselect this (W e won't offer any Helpdesk ticket support for issues found when using emulators, only when running on real devices.)Ĭhoose where you want it to install (the default is fine) and adding shortcuts is your personal preference.Īllow the installer to finish, and then Android Studio will start at the end of the installer. To start working with your Android/Amazon devices you will need to download and install Android Studio. Install Android Studioįor which version of Android Studio you need, see the Required SDKs FAQ - do not just get the newest release! Regardless of the output that you select, you will need to add some extra build tools to your development computer before you can continue. The YYC target however, gives a performance boost, especially with logic-heavy games, but large projects can take some time to compile and you cannot use the debugger. The performance of this target is less optimised than YYC, but it is faster to compile and offers the ability to run in debug mode. The VM option will build your game and use interpreted code within a special YoYo Runner. YYC - This will build your game using compiled native code.VM - This will build your game using interpreted code.Overview / Before You BeginĪfter installing and running GameMaker on your PC or Mac you can build projects for Android using the Target Manager window, opened by clicking the "target" button in the top right of the main window:įor the target platform you can see that there are two output options: When following the screenshots for Android Studio below, ensure you're using the versions gained from that other FAQ, rather than just copying the values shown in the images here. You must always use the specific version(s) advised on the Required SDKs FAQ and d o not assume newer tools than we list there will be even better, as using newer SDK versions than GameMaker supports will quite possibly introduce build failures you could have easily avoided if you had followed this guide. In this article we give the required steps to set up Android (which also supports Amazon Fire devices and store releases).
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