"It's important to highlight our endeavour to merge cyberpunk with post-apocalyptic visions of the world following a major catastrophe. It masterfully captures the sense of hopelessness and constant threat that we wanted to reflect in our game. In particular, the manga 'Blame' played a significant role in shaping my work and vision. "Every artist on our team is a fan of cyberpunk and is well-versed not only in the genre's classics but also in lesser-known examples. "The main inspiration still came from the genre classics like 'Blade Runner,' 'Neuromancer,' and 'Ghost in the Shell,' which have had and continue to have a significant influence on the perception of the genre and lay its foundations. We also paid significantly greater attention to the fidelity of details to immerse the player even further." What were the main sources of inspiration that guided Ghostrunner 2's art direction? We analysed what was best in Ghostrunner, distilled it, and absorbed it into the second part, while simultaneously adding a wide spectrum of new features and solutions, including a specific focus on character design. "It was very important for us to maintain coherence between those two games - to transfer that dystopian atmosphere to the next part, but in a form that is even more mature and grown-up. Ghostrunner's world is a cyberpunk dystopia, and in the sequel, we aim to delve even deeper into this gritty, high-tech universe while expanding upon the foundation laid by the original game. "As the Art Director for Ghostrunner 2, my goal is to push the boundaries of the game's artistic vision while staying true to the core aesthetic that players loved in the first game. (Image credit: 505 Games / One More Level) Could you provide insight into the overall artistic vision for Ghostrunner 2? The team made use of interesting new tech, Unreal Engine 5, and drew on a mix of influences to bring this expansive sequel to life. (Also read my reflections on Lords of the Fallen's use of UE5 for another example of this engine's use.)īelow I meet Ghostrunner 2's art director Wojciech Wilk to discover the artistic decisions made to bring this energetic cyber-ninja sequel to life. This feels like a true next-gen step-up from the first cross-gen game that released in 2020, and Ghostrunner 2 is making use of Unreal Engine 5 to bring its bright, stylistic world to life. There's a demo available now on PS5 - read my PlayStation 5 review for why this console still impresses - as well as PC via Steam and Xbox Series X the game releases 26 October. As a sequel Ghostrunner 2 must adhere to the same rules as the original game the parkour gameplay returns, as does the incredible turn of speed, nail-chewing difficulty, unique blend of platforming, physical puzzling and inventive combat.
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